Team
Khyati Pawde khyatipawde@ucla.edu Mansi Shah mansi.shah@cs.ucla.edu Sakshi Goplani sakshigoplani@cs.ucla.edu
Instructor
Prof. Demetri Terzopoulos
Report
The official report: [pdf]
The presentation: [pdf]
Introduction
We present a neural network method to allow an artificially evolved snake to survive in a randomly generated environment with the ability to locomote and sense food. The setting is based on a very popular mobile game called Snake. We implemented it in 3D with Framsticks, making the snake come to life with movement resembling that of a real snake unlike in the original game.
Please read the official report for details if you are interested.